Good job, Elden Ring, for letting us bind actions to both the keyboard and the mouse! Duplicate keybinds are great. Again you could argue that's counter to how Elden Ring was designed, but Capcom added similar flexible shortcuts to Monster Hunter World when it released Iceborne, and removing a couple unnecessary key presses didn't break the game. With more real estate on the keyboard, other actions that require multiple presses on a controller, like two-handing a weapon, could easily get their own keys. I think FromSoftware should go further and let us bind individual spell slots to keys, too, which has already been added to the game with a mod called the Enhanced Moveset Utility. Souls diehards might argue that having to frantically scroll through your equipped items mid-fight is an intentional part of the experience, but Elden Ring could at least allow for hotkeys for each quick access pouch item while keeping the spirit of the original design intact. Many shooters let you swap between weapons with the mouse wheel, hold down a key to bring up a visual quick-swap wheel, and press an individual number key to swap directly to a particular weapon. On a controller this makes sense for the D-pad, but on a keyboard, it's silly that we can't simply bind each item to its own individual shortcut. But it really falls apart when you pull up the pouch, which is meant to provide quick access to four items of your choice. You can at least rebind the arrow keys however you want, and you can even use the mouse wheel as a secondary way to swap weapons. The game almost gets it right here, though. Elden Ring really needs to let us bind inventory items to individual hotkeysĮlden Ring guide : Conquer the Lands BetweenĮlden Ring paintings : Solutions and locationsĮlden Ring map fragments : Reveal the worldĮlden Ring co-op : How to squad up online It makes sense as a literal translation of the controller function to the keyboard but not a practical one, which is also the case for how Elden Ring deals with your inventory. That's the Esc key's whole purpose in life! On a PC Esc should always be able to back out of menus, even if you wouldn't do the same with a Start button. Because Esc is used to bring up the menu in-game-which totally makes sense for a controller's Start button!-it can't be used on the keyboard to back out of options screens. Letting us rebind those options is an obvious first step, but more important is divorcing how they work on a controller from how they work on a keyboard. Even Dark Souls 1 let you change the menu key! It also doesn't include an option for the map, which is hard-bound to G ("View" button on Xbox, touchpad on PlayStation). The key binding options don't include an entry for how you access the main menu (Start on a controller): It's hard-bound to Esc. There are only a few enemies - low-level hollows on the path toward Undead Burg and very hard to kill skeletons in the cemetery on the way to the Catacombs.This is a strange regression from all of the Dark Souls games on PC: there are some functions Elden Ring simply does not let you change. There’s only one bonfire in the area and no boss to fight. You can also find a few multiplayer-themed consumables and a weapons. There are lots of items scattered around Firelink, which will help you earn some levels early. When you finally free the elevator from Undead Parish to Firelink, you’ll be able to interact with Snuggly the Crow both to trade shiny items and to return to the Undead Asylum. There are paths to and from Undead Burg, Undead Parish, Lower Undead Burg, The Catacombs, and New Londo Ruins. (If you wander down a little way into the New Londo Ruins, you’ll be able to meet the blacksmith Rickert of Vinheim much earlier than you’ll encounter Andre of Astora.) As you progress through the game, more NPCs and vendors will appear here.įirelink serves as your hub for the rest of Lordran. ![]() On your first visit here, you’ll meet a few useful NPCs - the Crestfallen Warrior who serves as a guide to what you’re doing in the game, the mute Ash Maiden who will upgrade your Estus Flask, and Petrus of Thorolund who can sell you miracles. Firelink Shrine is Dark Souls: Remastered’s hub.
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